Play Neeko Jungle Best Buildrunes Neeko

Has good clear in the jungle so take enemy jungle camps whenever you can. OkReally great damage with Neeko for the 2v2 but it lacks CC if Rengar cant root his opponent. StrongNo CC to set up a kill and you wouldn’t want to set up the kill as Neeko. Really depends on the match up with the 2v2 but the Odds are low.

Her team fighting is very strong and her ultimate is a game changer. People rarely played Neeko Builds before the on-hit builds, with the champion sporting a laughable 0.14 percent playrate during Patch 9.4. During Patch 9.5, however, she skyrocketed to an impressive 3.05 percent playrate. She also had the highest winrate of any ADC champion at the time with a strong 54.56 percent. In fact, she had the highest winrate of any champion, almost reaching a 60 percent win percentage before getting micropatched.

| © Riot GamesDiana was out of the meta for a while until Riot buffed her jungle clear a few patches ago. This change was enough to push her into not only viability, but dominance. For a few patches now Diana has been an S-Tier jungler, and in turn this makes Yasuo a really strong Midlaner. Because of this continued presence Diana has now crept her way into the Midlane because she’s a flex pick.

His Maid is difficult to kill during the laning phase. A lot of the champions Riot can’t buff or they’re too strong in pro live here in the D-tier. While thematically amazing, these champions are not viable in your ranked games. Unless you have 100+ games on them, I wouldn’t even think about it. Definitely the most fun Champion to play Mid right now!

EvenHis Seismic Shard Damage may be annoying but building Lifesteal will fix the damage. If Malphite is building full AP, i recommend buying a Hexdrinker or Wits End during the laning phase. ExtremeEven with the Range advantage Neeko has over Irelia; She can still all in with her E to kill you easily in lane pre 6. Her ultimate just makes it worse, i recommend rushing ninja tabi vs Irelia. The lane is still winnable as Neeko, Just make sure you can dodge the stun and keep your distance.

You can start the game with Doran’s blade or a Doran’s ring depending upon the situation. This should be followed by a Guinsoo’s Rageblade into Blade of the Ruined King. These two are the core items for the on-hit build. This can be followed by Wit’s End, Runnan’s Hurricane depending upon the situation. Helps with the laning phase to become a more bully lance dominance.

Welcome to the METAsrc statistical Neeko AR URF build guide, 12.4. Welcome to the METAsrc statistical Neeko build guide, Mid Lane 12.8. Diana has an interesting laning stage, she’s meant to dominate lane early but her base damage is extremely poor. In most matchups you want to farm safely until your first back, and around level 5-6 you want to try killing your opponent. If you manage to build a lead Diana will snowball extremely hard.

| © Riot GamesSwain received some pretty big changes this patch. Ever since Swain was reworked a few years back, he has been extremely hard to balance for Riot, as a result he’s gone through many iterations. However this time, it’s a step in the right direction. Swain’s overall damage has been lowered, but his mana costs are decreased and his sustain is hugely improved. As a result of these changes, Swain has moved from a weird carry support into a battle mage midlaner.

This is easily done if the enemies are grouped up and under some form of CC, such as Tangle-Barbs, or a Nami bubble, for example. There are so many possible ways to use Inherent Glamour, which makes its skill ceiling very high. The possibilities are endless and change depending on the state of the game. There’s also a ton of really fun and cool interactions and I’m sure there’s many that have yet to be discovered. If you go Glacial Augment with sorcery runes as well, she is very annoying to deal with. The ability kit of this pick allows it to be played in the Mid Lane position effectively.

According to Andrei “Meddler” Van Roon, the patch will be lowering both Neeko’s base attack damage and attack speed. Her attack speed will be significantly lowered from 3.5 percent per level to 1.5 percent. Her attack damage is changing from three percent per level to two percent. Meanwhile, her on-hit damage on her W ability is being reduced from 50 to 170 to 50 to 130.

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